Game Designer
Working in games since 2001, Jeremy has worked not only on entertainment games, but also “serious” games, games with a social or educational purpose. Highlights include:
Entertainment Games
- Hunted: The Demon Forge, Bethesda Softworks
- Dead Space 2, EA Visceral Games
- The Vine, Swaincorp
- House, MD, Legacy Games
- Pretty in Pink, Legacy Games
- Web Cardz—Ben 10:Alien Force, SnapTV
Serious Games
- Garbage Dreams, PBS
- SurgeWorld, Children's Hospital of Los Angeles
- Truth Invaders, Independent
(Covered on Gamasutra, Water Cooler Games, GamePolitics.com, and political websites Politifact.com and FactCheck.org) - The Redistricting Game, EA Game Innovation Lab
(Covered on the Washington Post, NPR, and Wired Magazine) - Immune Attack, EA Game Innovation Lab
Additional Clients include the National Counter-Terrorism Center, the LA Times, the Northrop Grumman Corporation, and USC.
